The Principal Researcher of the SEDUCE 2.0 project organizes Special Track at HCII2019

From July 29 to 31, 2019, the Principal Researcher Ana Veloso organized the Special Track “Older Adults in the Web Ecology Experiences” at the HCI International 2019 Conference in Orlando, Florida. The SEDUCE 2.0 project was represented with the presentation of 4 papers.

From July 29 to 31, 2019, the Principal Researcher Ana Veloso organized the Special Track “Older Adults in the Web Ecology Experiences” at the HCI International Conference 2019 in Orlando, Florida.

The SEDUCE 2.0 project was represented with the presentation of the following papers:

•Amado P., Vale Costa L., Veloso A.I. (2019) Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593, pp 3-19. Springer, Cham. Doi: 10.1007/978-3-030-22015-0_1, Online ISBN 978-3-030-22015-0

•Vale Costa L., Veloso A.I., Loos E. (2019) Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593, pp 245-255. Springer, Cham. Doi: 10.1007/978-3-030-22015-0_19, Online ISBN 978-3-030-22015-0

•Ferreira S., Veloso A.I. (2019) Older Adults in ICT Contexts: Recommendations for Developing Tutorials. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance. HCII 2019. Lecture Notes in Computer Science, vol 11592, pp 376-387. Springer, Cham. Doi: 10.1007/978-3-030-22012-9_27, Online ISBN 978-3-030-22012-9

•Veloso A.I., Vale Costa L., Soares C., Ferreira S. (2019) Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593, pp 588-601. Springer, Cham. Doi: 10.1007/978-3-030-22015-0_46, Online ISBN 978-3-030-22015-0