Publications

Publications

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Books and/or book chapters
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Publications in national and / or international magazines
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Degree projects, master's and doctoral theses
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Conference Proceedings and / or other publications

Ferreira, S., Ribeiro, T., Ortet, C., & Regalado, F. (2021). miOne World: 1st International Conference on Online Social Environments for Active Ageing: book of abstracts. UA Editora. http://dx.doi.org/10.48528/xr5w-n445

Filho, J.,Veloso, A.I. (2021). Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-18. https://doi.org/10.1007/978-3-030-78111-8_7

Machado, S.,Vale Costa, L., Mealha, Ó., Veloso, A., Santos, C. (2021). Fostering Co-UXers in later age: Co-Designing a UX Toolkit for the Senior Online Community miOne. In: Mealha, Ó., Dascalu, M., Di Mascio, T. (eds) Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development. Springer, Cham.

Machado, S.,Vale Costa, L., Mealha, Ó. (2021). Co-designing with Senior Citizens: A Systematic Literature Review In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-11. 

Vale Costa L., Veloso A.I. , Sousa, L., Loizou, M., Arnab, S.(2021) Older Adults “Jump” into coDesigning a Digital Game: A Field Study. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-12. https://doi.org/10.1007/978-3-030-78108-8_7

Regalado, F., Vale Costa, L., Veloso, A.I. (2021). Online News and Gamification Habits in Late Adulthood: A Survey In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-15. https://doi.org/10.1007/978-3-030-78108-8_30 

Ortet, C., Veloso, A.I., Vale Costa, L., (2021). Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12787. Springer, Cham, p.1-11. https://doi.org/10.1007/978-3-030-78111-8_8

Ferreira, S. & Veloso, A. (2020). Reflexões sobre o impacto da utilização das TIC nas redes sociais de apoio do indivíduo sénior. In: Carioca, V. (Coord.). Envelhecer em tempos de Matrix – Metáforas, Reflexões e Práticas em Gerontecnologia. Castelo Branco: RVJ-Editores, pp. 93-106. ISBN: 987-989-54630-7-7.

Veloso A.I., Carvalho D., Sampaio J., Ribeiro S., Vale Costa L. (2020) Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Healthy and Active Aging. HCII 2020. Lecture Notes in Computer Science, vol 12208. Springer, Cham. https://doi.org/10.1007/978-3-030-50249-2_48

 

Vale Costa L., Veloso A.I. (2020) Gameful Tale-Telling and Place-Making from Tourists’ Generation to Generation: A Review. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Healthy and Active Aging. HCII 2020. Lecture Notes in Computer Science, vol 12208. Springer, Cham. https://doi.org/10.1007/978-3-030-50249-2_47

Mealha Ó., Nunes J., Santos F.D. (2020) Smartness Comparison Among Different Age Group Students in an Integrated School: The Potential for Design and Management. In: Rehm M., Saldien J., Manca S. (eds) Project and Design Literacy as Cornerstones of Smart Education. Smart Innovation, Systems and Technologies, vol 158. Springer, Singapore. https://doi.org/10.1007/978-981-13-9652-6_9

Costa L.V., Veloso A.I., Martins F. (2020) Digitally-Mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study. In: Sylla C., Iurgel I. (eds) Technology, Innovation, Entrepreneurship and Education. TIE 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 307. Springer, Cham. https://doi.org/10.1007/978-3-030-40180-1_9

 

Costa, L; Veloso, A.I. (2020). Portraying Rare and Misdiagnosed Diseases in Movies: A Content Analysis, 1980-2018. In L. Costa and S. Oliveira (Eds.) Communicating Rare Diseases and Disorders in the Digital Age, Ch. 10, USA: IGI Global. DOI: https://doi.org/10.4018/978-1-7998-2088-8.ch010

 

Amado P., Vale Costa L., Veloso A.I. (2019) Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593. Springer, Cham. https://doi.org/10.1007/978-3-030-22015-0_1

Vale Costa L., Veloso A.I., Loos E. (2019) Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593. Springer, Cham. https://doi.org/10.1007/978-3-030-22015-0_19

 

Ferreira S., Veloso A.I. (2019) Older Adults in ICT Contexts: Recommendations for Developing Tutorials. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance. HCII 2019. Lecture Notes in Computer Science, vol 11592, pp 376-387. Springer, Cham. https://doi.org/10.1007/978-3-030-22012-9_27. Online ISBN 978-3-030-22012-9

 

Veloso A.I., Vale Costa L., Soares C., Ferreira S. (2019) Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593, pp 588-601. Springer,Cham. https://doi.org/10.1007/978-3-030-22015-0_46 Online ISBN 978-3-030-22015-0

 

Ortet, C., Costa, L., Veloso, A.I. (2019) Jizo: A Gamified Digital App for Senior Cyclo-tourism in the miOne community. In: N. Zagalo, A.I. Veloso, L.Costa, & Ó. Mealha. (eds) Videogame Sciences and Arts. 11th International Conference VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings. Doi: 10.1007/978-3-030-37983-4 

Regalado, F., Costa, L. V., Martins, F., & Veloso, A.I. (2021). “Gamifying Online News in a Senior Online Community: Insights from Designing and Assessing the Readers’ Experience.” Social Sciences 2021, Vol. 10, Page 463 10(12). https://doi.org/10.3390/socsci10120463.

 

Veloso, A. I., Ferreira, S., Costa, L. V., Mealha, Ó., & Santos C. (2020). Aging in Online Communities: A Systematic Literature Review of Design Recommendations. ESSACHESS–Journal for Communication Studies13(2 (26)), 87-106.

 

Veloso, A.I., Costa, L.V., Machado, S., Regalado, F., Silva, J.H. (2020). Aprendizagem nas Universidades de Terceira Idade em Tempos de Confinamento Social: O Caso da Comunidade Online miOne. Interfaces Científicas-Educação, 10(1), 227-239.10.17564/2316-3828.2020v10n1p227-239

Costa, L. V.; Veloso, A. I.; Loizou, M.; & Arnab, S. (2018). Games for active ageing, well-being and quality of life: a pilot study. Behaviour & Information Technology, 37(8), 842–854.https://doi.org/10.1080/0144929X.2018.1485744

 

Carrilho, R. (2022). Estratégias de Participação Ativa do Cidadão Sénior em Comunidades Online. Dissertação de Mestrado em Gerontologia Aplicada, Universidade de Aveiro, Aveiro, Portugal. In Progress.

Filho, J. (2021). Location Based Mobile Games and Active Aging: the Pokémon Go study in seniors’ life. Tese de Doutoramento em Informação e Comunicação em Plataformas Digitais, Universidade de Aveiro, Aveiro, Portugal. In press.

Regalado, F. (2021-2024). Evaluation of Social Games’ Impact to Foster Infocommunication in Online Learning Communities for the Senior Citizen. Tese de Doutoramento em Informação e Comunicação em Plataformas Digitais, Universidade de Aveiro, Aveiro, Portugal. In Progress.

Ortet, C. (2020-2023). Evaluation of Gamification Strategies’ Impact in the Information and Communication Services of Cyclotourism for Senior Citizens. Tese de Doutoramento em Informação e Comunicação em Plataformas Digitais, Universidade de Aveiro, Aveiro, Portugal. In Progress.

Machado, S. (2020). Co-designing an UX toolkit for Senior Online Communities: A Proposal for the Online Community miOne. Dissertação de Mestrado em Comunicação Multimédia, Universidade de Aveiro, Aveiro, Portugal. In Press. 

Regalado, F. (2020). Gamifying Online News for the Online Community miOne. Dissertação de Mestrado em Comunicação Multimédia, Universidade de Aveiro, Aveiro, Portugal. http://hdl.handle.net/10773/31503

 

Silva, H. (2020). Gamification for all: Desenvolvimento de uma estratégia de gamificação para as comunidades online miOne and campus. Dissertação de Mestrado em Comunicação Multimédia, Universidade de Aveiro, Aveiro, Portugal.In Press.

Ortet, C. (2019). Gamification and Senior Cyclo-tourism: Designing and App for the miOne Community. Dissertação de Mestrado em Comunicação Multimédia, Universidade de Aveiro, Aveiro, Portugal. http://hdl.handle.net/10773/27471

Dias, J. (2018). A Digital Game in Immersive Environments to Support the Stroke Victim. Dissertação de Mestrado em Comunicação Multimédia, Universidade de Aveiro, Aveiro, Portugal. https://ria.ua.pt/handle/10773/25295

Almeida, D.I. (2018). Audiovisual como apoio à reabilitação do acidente vascular cerebral no contexto doméstico. Dissertação de Mestrado em Comunicação Multimédia, Universidade de Aveiro, Aveiro, Portugal. In press

Final Project by students Diogo Carvalho, João Sampaio and Sofia Ribeiro

Footour is a location-based game that aims to boost technologies in senior tourism, promoting the creation of routes based on historical narratives. These narratives present historical facts related to the different Points of Interest present in the cities. Available in: https://play.google.com/store/apps/details?id=com.footour.footour&hl=en_US (Acessed on: 16 Jul, 2020)

Final Project by Bruno Lopes, Caio Cristo, Eduardo Pereira and José Soares

Adventour is a game that integrates news content (newsgame) and information on health and well-being around the theme of travel, targeting senior university students. Available in: http://adventour-17c81.web.app (Acessed on: 16 Jul, 2020)

Final Project by Afonso Lopes, Carlos Correia, Miguel Coutinho and Sara Ferreira

Vivaz: Aveiro Silver Cyclotourism é uma aplicação móvel que utiliza a gamificação aplicada ao cicloturismo sénior.

Regalado, F., Veloso, A. I. (2022). “Online Gameable Communities”: Social Digital Games in the Infocommunication Ageing Society. Human Aspects of IT for the Aged Population. HCII 2022 24th International Conference on Human-Computer Interaction. (In Press)

Ortet, C., Costa, L. V., & Veloso, A. I. (2022). Senior-Centered Gamification: An Approach for Cyclotourism. Human Aspects of IT for the Aged Population. HCII 2022 24th International Conference on Human-Computer Interaction. (In Press)

 

Ortet, C., Veloso, A. I., & Costa, L. V. (2022). Senior Citizens as Storytellers: Contribution to Gamified Contexts. Human Aspects of IT for the Aged Population. HCII 2022 24th International Conference on Human-Computer Interaction. (In Press)

Filho, J.N., & Veloso, A.I. (2021) “Active aging and Pokémon Go: A Participatory Study with Young Older Adults”. 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH), p. 1-8 https://www.doi.org/10.1109/SEGAH52098.2021.9551865

Regalado, F., Silva, J.H., Machado, S., Costa, L., Veloso, A.I., Santos, C., & Mealha, O. (2021). “Gamification For All”: Planning and designing a community-oriented gamification strategy. 22nd annual European GAMEON® Conference (GAME‐ON®’2021) on Simulation and AI in Computer Games

Ortet, C., Costa, L., & Veloso, A.I. (2021) Gamification Design Patterns and Touchscreen Interactions in Mobile Apps for Senior Citizens: An Overview. 22nd annual European GAMEON® Conference (GAME‐ON®’2021) on Simulation and AI in Computer Games.

Ortet, C., Veloso, A. I., & Costa, L. (2021). Evaluation of Gamification Strategies’ Impact on Cyclotourism for Active and Healthy Ageing. EuroVelo & Cycling Tourism Conference. CICLOBCN21.

Ortet, C. & Veloso, A. I. (2021). A Reflection on Gerontechnology and Cyclotourism. EuroVelo & Cycling Tourism Conference. CICLOBCN21.

Filho, J.,Veloso, A.I. (2021). Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-18. https://doi.org/10.1007/978-3-030-78111-8_7

Machado, S.,Vale Costa, L., Mealha, Ó., Veloso, A., Santos, C. (2021). Fostering Co-UXers in later age: Co-Designing a UX Toolkit for the Senior Online Community miOne. In: Mealha, Ó., Dascalu, M., Di Mascio, T. (eds) Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development. Springer, Cham.

Machado, S.,Vale Costa, L., Mealha, Ó. (2021). Co-designing with Senior Citizens: A Systematic Literature Review In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-11. 

Vale Costa L., Veloso A.I. , Sousa, L., Loizou, M., Arnab, S.(2021) Older Adults “Jump” into coDesigning a Digital Game: A Field Study. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-12. https://doi.org/10.1007/978-3-030-78108-8_7

Regalado, F., Vale Costa, L., Veloso, A.I. (2021). Online News and Gamification Habits in Late Adulthood: A Survey In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12786. Springer, Cham, p.1-15. https://doi.org/10.1007/978-3-030-78108-8_30 

Ortet, C., Veloso, A.I., Vale Costa, L., (2021). Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12787. Springer, Cham, p.1-11. https://doi.org/10.1007/978-3-030-78111-8_8

Ortet, C., Veloso, A. I., Costa, L.V. (2020). A Gamified App to Promote Senior Cyclo-Tourism: A Pilot Study. 21st annual European GAMEON® Conference (GAMEON®’2020) on Simulation and AI in Computer Games. In press

Veloso A.I., Carvalho D., Sampaio J., Ribeiro S., Vale Costa L. (2020) Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Healthy and Active Aging. HCII 2020. Lecture Notes in Computer Science, vol 12208. Springer, Cham. https://doi.org/10.1007/978-3-030-50249-2_48

 

Vale Costa L., Veloso A.I. (2020) Gameful Tale-Telling and Place-Making from Tourists’ Generation to Generation: A Review. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Healthy and Active Aging. HCII 2020. Lecture Notes in Computer Science, vol 12208. Springer, Cham. https://doi.org/10.1007/978-3-030-50249-2_47

Costa L.V., Veloso A.I., Martins F. (2020) Digitally-Mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study. In: Sylla C., Iurgel I. (eds) Technology, Innovation, Entrepreneurship and Education. TIE 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 307. Springer, Cham. https://doi.org/10.1007/978-3-030-40180-1_9

 

Amado P., Vale Costa L., Veloso A.I. (2019) Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593. Springer, Cham. https://doi.org/10.1007/978-3-030-22015-0_1

Vale Costa L., Veloso A.I., Loos E. (2019) Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593. Springer, Cham. https://doi.org/10.1007/978-3-030-22015-0_19

 

Ferreira S., Veloso A.I. (2019) Older Adults in ICT Contexts: Recommendations for Developing Tutorials. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance. HCII 2019. Lecture Notes in Computer Science, vol 11592, pp 376-387. Springer, Cham. https://doi.org/10.1007/978-3-030-22012-9_27. Online ISBN 978-3-030-22012-9

 

Veloso A.I., Vale Costa L., Soares C., Ferreira S. (2019) Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. HCII 2019. Lecture Notes in Computer Science, vol 11593, pp 588-601. Springer,Cham. https://doi.org/10.1007/978-3-030-22015-0_46 Online ISBN 978-3-030-22015-0

 

Ortet, C., Costa, L., Veloso, A.I. (2019) Jizo: A Gamified Digital App for Senior Cyclo-tourism in the miOne community. In: N. Zagalo, A.I. Veloso, L.Costa, & Ó. Mealha. (eds) Videogame Sciences and Arts. 11th International Conference VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings. Doi: https://doi.org/10.1007/978-3-030-37983-4

Mealha Ó., Nunes J., Santos F.D. (2020) Smartness Comparison Among Different Age Group Students in an Integrated School: The Potential for Design and Management. In: Rehm M., Saldien J., Manca S. (eds) Project and Design Literacy as Cornerstones of Smart Education. Smart Innovation, Systems and Technologies, vol 158. doi: Springer, Singapore. https://doi.org/10.1007/978-981-13-9652-6_9

Nery Filho, J., A.I. Veloso (2019, June). Location-based games on active aging: A systematic review. CISTI 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), 1st Workshop on Technology-enabled Health, Rehabilitation and Wellness, Coimbra, 19-22 June 2019, IEEE, 1-7. doi: https://doi.org/10.23919/CISTI.2019.8760640

Dias, J., Veloso, A. I., & Ribeiro, T. (2019, June). A Priest in the Air: Developing a motion-based and immersive digital game for stroke rehabilitation. CISTI 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), 1st Workshop on Technology-enabled Health, Rehabilitation and Wellness, Coimbra, 19-22 June 2019, IEEE, 1-7. doi: https://doi.org/10.23919/CISTI.2019.8760748

Zadeh, H., Veloso, A. I., & Pereira, A. (2019, June). Mr Dustman a Multitasking Digital Game for Older Adults who Suffer from Mild Cognitive Impairment and Urinary Incontinence.CISTI 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), 1st Workshop on Technology-enabled Health, Rehabilitation and Wellness, Coimbra, 19-22 June 2019, IEEE, 1-7. doi: https://doi.org/10.23919/CISTI.2019.8760598

Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R., & Sukumar, A. (2019). Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City. 2019 14th Iberian Conference on Information Systems and Technologies (CISTI). doi: https://doi.org/10.23919/cisti.2019.8760927

Ferreira, S., Veloso, A. I. (2019). ICT in the Promotion of the Older Adults’ Quality of Life in Portugal. 2019 14th Iberian Conference on Information Systems and Technologies (CISTI). doi: https://doi.org/10.23919/cisti.2019.8760768

Costa C., Veloso, A. I., Mealha, Ó. (2018). Citizen’s Interactions in “Smart Game Playing Environments.” In D. King (Eds.) 19th annual European GAMEON® Conference (GAMEON®’2028) on Simulation and AI in Computer Games, Abertay University, Dundee, UK, 18-20 September 2018. ISBN: 978-949285904-4